quaternion1 08.Quaternion : 회전값을 계산하는 유니티만의 표현? 4차원 행렬로 표현 https://docs.unity3d.com/2020.3/Documentation/ScriptReference/Quaternion.html Unity - Scripting API: Quaternion They are compact, don't suffer from gimbal lock and can easily be interpolated. Unity internally uses Quaternions to represent all rotations. They are based on complex numbers and are not easy to understand intuitively. You almost never access or modify in docs.unity3d.com 우.. 2022. 5. 13. 이전 1 다음 LIST